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/*
// Copyright (C) 2021-2022 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
*/
#pragma once
#include "opencv2/core.hpp"
#include <numeric>
#include <vector>
struct Anchor {
float left;
float top;
float right;
float bottom;
float getWidth() const {
return (right - left) + 1.0f;
}
float getHeight() const {
return (bottom - top) + 1.0f;
}
float getXCenter() const {
return left + (getWidth() - 1.0f) / 2.0f;
}
float getYCenter() const {
return top + (getHeight() - 1.0f) / 2.0f;
}
};
template <typename Anchor>
std::vector<int> nms(const std::vector<Anchor>& boxes, const std::vector<float>& scores,
const float thresh, bool includeBoundaries=false) {
std::vector<float> areas(boxes.size());
for (size_t i = 0; i < boxes.size(); ++i) {
areas[i] = (boxes[i].right - boxes[i].left + includeBoundaries) * (boxes[i].bottom - boxes[i].top + includeBoundaries);
}
std::vector<int> order(scores.size());
std::iota(order.begin(), order.end(), 0);
std::sort(order.begin(), order.end(), [&scores](int o1, int o2) { return scores[o1] > scores[o2]; });
size_t ordersNum = 0;
for (; ordersNum < order.size() && scores[order[ordersNum]] >= 0; ordersNum++);
std::vector<int> keep;
bool shouldContinue = true;
for (size_t i = 0; shouldContinue && i < ordersNum; ++i) {
auto idx1 = order[i];
if (idx1 >= 0) {
keep.push_back(idx1);
shouldContinue = false;
for (size_t j = i + 1; j < ordersNum; ++j) {
auto idx2 = order[j];
if (idx2 >= 0) {
shouldContinue = true;
auto overlappingWidth = std::fminf(boxes[idx1].right, boxes[idx2].right) - std::fmaxf(boxes[idx1].left, boxes[idx2].left);
auto overlappingHeight = std::fminf(boxes[idx1].bottom, boxes[idx2].bottom) - std::fmaxf(boxes[idx1].top, boxes[idx2].top);
auto intersection = overlappingWidth > 0 && overlappingHeight > 0 ? overlappingWidth * overlappingHeight : 0;
auto overlap = intersection / (areas[idx1] + areas[idx2] - intersection);
if (overlap >= thresh) {
order[j] = -1;
}
}
}
}
}
return keep;
}
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