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// Copyright 2023 Intel Corporation.
//
// This software and the related documents are Intel copyrighted materials,
// and your use of them is governed by the express license under which they
// were provided to you ("License"). Unless the License provides otherwise,
// you may not use, modify, copy, publish, distribute, disclose or transmit
// this software or the related documents without Intel's prior written
// permission.
//
// This software and the related documents are provided as is, with no express
// or implied warranties, other than those that are expressly stated in the
// License.
#pragma once
#include <cstdint>
#include <string>
#include <vector>
struct BitmapHeader {
uint32_t _size;
int32_t _width;
int32_t _height;
uint16_t _planes;
uint16_t _bitCount;
uint32_t _compression;
uint32_t _sizeImage;
int32_t _xPixelsPerMeter;
int32_t _yPixelsPerMeter;
uint32_t _colorUsed;
uint32_t _colorImportant;
};
class BmpFile {
public:
BmpFile(const std::string& filename, bool planarBGR);
std::vector<uint8_t>& GetData() { return _data; }
uint32_t GetNumPixels() { return (_width * _height); }
private:
bool LoadFile(const std::string& filename, bool planarBGR);
std::vector<uint8_t> _data;
uint32_t _width = 0;
uint32_t _height = 0;
uint32_t _bitsPerPixel = 0;
uint32_t _stride = 0;
bool _upsideDown = false;
};
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